Module 3 of 8 Foundations
Furbearer Law and Licensing
Establish the legal framework for pursuing raccoon in SC: the furbearer-vs-game distinction, season structure, license tiers, and the night-hunting and weapon restrictions that govern the whole track.
Best after: The Nocturnal Raccoon
Lessons
5 lessons in this module · 36 across the path
- Furbearer or Game? Defines the legal category 'furbearer' versus 'game animal' in SC, why raccoon and opossum are furbearers, and how that classification changes seasons, methods, and licensing.
- Seasons and Limits Lays out the raccoon/opossum season structure (private guns-and-dogs window vs WMA windows) and party bag limits — flagged to verify current SCDNR regulations.
- Licenses and the Fur-Harvest Permit Distinguishes the basic hunting license needed to hunt from the Commercial Fur Harvest License required to sell pelts, with cost and requirement basics — flagged to verify current SCDNR regulations.
- The Night-Hunting Statute Walks through SC's night-hunting rules for raccoon: lights permitted only on treed/cornered animals with dogs, and the weapon ceiling (no shot larger than #4, no rifle larger than .22 rimfire) — flagged to verify current SCDNR regulations.
- WMA Dog-Running Rules Covers the WMA-specific confinement of dog-running raccoons to the night window (roughly 30 minutes after sunset to 30 minutes before sunrise) and differing WMA season dates — flagged to verify current SCDNR regulations.